TOOLS
We got tired of waiting on the parts of a game that are not the game. So we built the machines that make them, used them on our own projects first, and now they ship.
CHIPFORGE
The soundtrack and the sound effects, generated.
LIVE · PRIVATE BETAPick a mood and ChipForge writes the track: melody, counter-melody, bass, harmony and drums, each one a separate layer you can re-roll on its own until it sits right. Change your mind about the drums and the melody stays exactly where it was.
It also makes the noises. 32 categories of sound effect, and every one of them can be pushed after the fact: pitch, speed, decay, tone and punch, on the take you already liked instead of rolling the dice again.
Everything comes out loop-perfect, because the tail of the reverb gets folded back into the start of the loop instead of being cut off. Same seed, same song, every time.
Running at chipforge.paleto.gg, in private beta. It asks for a password because it writes files while it works.
WHAT IT GIVES YOU
- WAV, OGG, MIDI and separate stems
- Moods that map to game zones
- Re-roll one layer without touching the rest
- 32 sound effect categories
- Loop-perfect renders
- Deterministic: a seed always gives the same song
WHY WE BUILD THEM
the tools come from the workWE USE THEM
Both of these are what we reach for on our own projects.
THEY RUN ALONE
No hidden dependency on the rest of our setup. They run on your machine.